Wow, this has been a crazy busy (and productive) month! I managed to get the demo of Cowgirls Vs Cthonimon into a reasonably non-buggy, playable Alpha state, finished off all the KickStarter page promo imagery and text, and Jack Oatley is now properly on board the project, rewriting a lot of the code and generally making the source file cleaner and a whole lot easier to deal with.
Right now, the Kickstarter project is in a ready to go state. I’m just waiting for the submission process to complete before I can hit launch. Should be live any day now, so to those who have been waiting patiently – the wait is just about over!
On the font front, my fonts were featured in two Japanese design magazines this month. With “Chalk Dash” being used on a full page splash. It’s a small thing, but every little bit of exposure I can get in Japan is a good thing.
And finally, I created 4 new fonts this month. You can find these under Darrell Flood on dafont and fontspace. I’m starting to feel somewhat burnt out on the hand-drawn fonts at this stage, so next month I think I’ll go back to my roots and crank out a few more angular/ modern/ clean fonts again.
February was a good month for Cowgirls Vs Cthonimon. There were many art adjustments to sprites and tiles, and visual effects added that improve player feedback a lot. The UI has also finally been finalized – with everything where it should be. New music tracks and sound effects have been added to improve the mood, that will hopefully give Alpha players a much better idea about how the game will feel in the end.
On the font side, things have been fairly quiet with (almost) the entirety of my focus on Cowgirls. Having said that, this month saw a few milestones reached on dafont that I’d been wanting to crack for some time. I now have:
1. 100+ fonts up on dafont (the biggest font distribution site)
2. 10,000+ daily downloads
3. 2 million+ total font downloads (and rising fast!)
A font of mine was also used in Astotel’s recent advertising campaign – which was neat when I recognised it after it appeared in my inbox.
Just one new font for this month. I tried something a little different this time, including a solid color underlay font along with the main hollow font, giving users a clean fast route to “coloring in” their work. As always, you can find the font under Darrell Flood on dafont.
January was an odd month, and a strange start to the year! Mostly spent in Ireland celebrating New Year with family and hopping between fonts and Cowgirls Vs Cthonimon, but ending in Japan (where I plan to live from here on in). Cowgirls is still ticking along nicely, not going as fast as I’d hoped, but I’m confident that paying attention to all the little details will pay off.
Font-wise I was a very busy bee this month. I managed to put out 12 new fonts. Some of which I predict will become very popular. You can check ’em all out in the usual place – under Darrell Flood on dafont.
Wow! What a crazy year it’s been! Exiting YoYo, going back to being full-time indie, multiple house and country moves, and an insane amount of holidays! (Spain, France, Czech republic). It’s been a mad ride, and a lot of fun, but now with 2017 on the horizon, it’s time to reign in the madness and get focused.
December saw a massive ramp up in font production. I managed to get 15 fonts out this month. Very happy with how most of these turned out and it felt good to be back with my Cintiq in Ireland. I really have to ship that over to Japan at some point, it just speeds up the process so much. You can find the fonts under Darrell Flood on dafont here.
As for Cowgirls, it’s been tough with all the family related shenanigans finding the time to really get stuck into it, but some progress has been made. I’m going to make it my top priority from next month onwards. Cthulhu demands sacrifice!
November was a hectic month trying to organise everything for my Japanese residency, packing and shifting around a whole lot of stuff between houses, and trying to get a few fonts out in between. I’m going to stick with this new “Monthly Round Up” format for my posts from now on. My life seems to constantly careen crazily around, so doing this once a month, at the end of every month, should work best to ensure I let everyone know what I’ve been up to in a timely manner.
This month saw me create 4 new fonts. Grab ’em while they’re hot over on dafont.
So, this is a new thing (monthly posting) just to get me into the habit of recording what I’ve been doing. This month was light on any kind of productivity, and mostly spent on recovering from holidays, spending time with my wife and baby, and generally settling in to life in Japan.
Another outline font today, this time with a thicker 3D look and with more refined characters. This one also has shadow scribbles running through each characters “depth”. I felt that the font lent itself well to being drawn with chalk, so ran with colored chalk on chalkboard for the sample image.
I spent most of today working out kinks in the “Dungeon” generation and ensuring each dungeon feels interesting, with unique features every time. In Cowgirls vs Cthonimon, the “dungeons” are technically either Mines or Caves, tho functionally they are the same as dungeons in any action RPG. It is here where the player must go to defeat Bosses, rescue people, sort out bandits and get the best loot (and all important progression items).
I also completed the hollow version of the Cartoon Instrokes font and revamped it’s sample image. Use “regular” for solid & “bold” for hollow/outline.
Today’s focus has been on further developing content for the “Overworld” section of Cowgirls Vs Cthonimon. Though you can hop from planet to planet during your adventure, it is important to me that each world can stand on it’s own and make sense in and of itself. My primary concern here is to avoid anything that feels “just random” – because worlds or sections that are entirely (or almost entirely) random tend to feel chaotic and lead to boredom and/or a sense of repetition or pointlessness as you play.
So, I have a lot of rules going on behind the scenes that determine placement of area locks and keys, dungeon entrances, mission NPCs and progression items that I am tweaking. Everything rests on those core elements, so I’m doing everything I can to get those feeling as natural and as “designed by hand” as possible at the moment.
Dafont, the biggest (& best in my humble opinion) font site out there recently did a large font pass and all of my recent fonts can now be downloaded directly from there. I also revamped some of the promotional sample images for some of those fonts in order to make the characters clearer & the images themselves more crisp:
Darrell Flood’s fonts on dafont
Additonally, I finalized the “hollow” version of the “Taped Up Tight” font. All characters are now available in “hollow” form. Just switch between “regular” & “bold” to choose the solid or hollow versions.
Beyond that, expect a big refocus now away from fonts and on to my big Kickstarter project: Cowgirls Vs Cthonimon! I plan to have the Kickstarter live throughout January, so now it’s time to really burn the midnight oil! Check back here often for updates!
Deep into the caves of forgotten worlds we go, hunting otherworldly horrors and seeking fame and fortune!…..