June was a quiet month. Dafont was undergoing maintenance/restructure for 5 weeks or so – and not accepting any new fonts – so I spent most of this month with my family, and enjoyed working in the garden. Some big changes coming soon, so it was good to get out, have fun and enjoy the sun while I could.
I did get around to finalizing (adding missing Euro characters, tweaks to certain letters) my popular “Inversionz” font. I now consider this to be the “definitive” version.
I was pretty busy this month juggling a few things, and looking into some new ad revenue stuff, so apologies for writing this round-up a bit later than usual.
May was a rock solid month on the font front. I managed to get out 20 new fonts, dipping into various styles and font creation techniques. I also hit another milestone on dafont – 3 million total downloads! My daily downloads have been steadily increasing over time, and donations and Adsense income are both ticking along. I am exactly where I want to be with my fonts now.
On the games side, I have been tinkering with some small experiments, rolling around a few concepts, but have nothing concrete to show (just yet…) Tokyo 2048 continues to bring in a small, steady income. Feedback posts for that have passed 1000 now on Android (the vast majority of which are positive.)
I attended BitSummit in Kyoto (a big indiegames convention here in Japan). That was a lot of fun and I met a lot of very cool people there. Some really creative and innovative games and demos on display there. Inspiring stuff! I hope to be in a position to show something off there myself next year. Looking forward into June, I want to wind down the fonts somewhat, and possibly crank up the games.
April was a mixed bag. My Cowgirls Kickstarter didn’t reach its Funding Goal, so I have temporarily put that entire project on the backburner. I will still continue work on it in my spare time, as I believe it has a lot of potential. Progress will be slower however, and the release date has been pushed back. I want to get a playable demo out and build up a community around the game, but it will take some time.
I feel that it was a mistake to “put all my eggs in one basket” with Cowgirls, and will diversify from here on in. I will try to get some much smaller experimental games out much faster, and see if I can get a few mobile “re-skin” games out as well, as Tokyo 2048 continues to be my greatest achievement since leaving YoYo.
On the font front, this site was finally approved for Google AdSense! This is a big deal for me, as now I have money coming in from ads on my fonts on Dafont, which sees serious traffic, in addition to the usual font donations. This is something I have wanted for a very long time, so I’m happy. I am going to ramp up font production next month to push myself further up the Dafont Author charts to get more visibility and get those adsense numbers up. I’ve also been looking into other popular font distribution sites for more opportunities to get my work out there.
I managed to get 8 new fonts out this month – mostly continuing on with hand-drawn ones because it’s quicker to get those wrapped up and out – I squeezed out just 1 “modern” font. Next month I intend to have a much broader mix of modern and standard fonts alongside the usual hand-drawns. Check ’em out over on my page on dafont.
I have been investigating other places where I might get decent ad traffic – such as stock photo sites and art asset marketplaces. Photos and photo edits are of particular interest to me as I enjoy photography and would like to brush up my seamless texture creation skills. I want to get back into digital drawing and painting in general too tho, so lots of things to consider! Next month is sure to be interesting!
Wow, this has been a crazy busy (and productive) month! I managed to get the demo of Cowgirls Vs Cthonimon into a reasonably non-buggy, playable Alpha state, finished off all the KickStarter page promo imagery and text, and Jack Oatley is now properly on board the project, rewriting a lot of the code and generally making the source file cleaner and a whole lot easier to deal with.
Right now, the Kickstarter project is in a ready to go state. I’m just waiting for the submission process to complete before I can hit launch. Should be live any day now, so to those who have been waiting patiently – the wait is just about over!
On the font front, my fonts were featured in two Japanese design magazines this month. With “Chalk Dash” being used on a full page splash. It’s a small thing, but every little bit of exposure I can get in Japan is a good thing.
And finally, I created 4 new fonts this month. You can find these under Darrell Flood on dafont and fontspace. I’m starting to feel somewhat burnt out on the hand-drawn fonts at this stage, so next month I think I’ll go back to my roots and crank out a few more angular/ modern/ clean fonts again.
February was a good month for Cowgirls Vs Cthonimon. There were many art adjustments to sprites and tiles, and visual effects added that improve player feedback a lot. The UI has also finally been finalized – with everything where it should be. New music tracks and sound effects have been added to improve the mood, that will hopefully give Alpha players a much better idea about how the game will feel in the end.
On the font side, things have been fairly quiet with (almost) the entirety of my focus on Cowgirls. Having said that, this month saw a few milestones reached on dafont that I’d been wanting to crack for some time. I now have:
1. 100+ fonts up on dafont (the biggest font distribution site)
2. 10,000+ daily downloads
3. 2 million+ total font downloads (and rising fast!)
A font of mine was also used in Astotel’s recent advertising campaign – which was neat when I recognised it after it appeared in my inbox.
Just one new font for this month. I tried something a little different this time, including a solid color underlay font along with the main hollow font, giving users a clean fast route to “coloring in” their work. As always, you can find the font under Darrell Flood on dafont.
January was an odd month, and a strange start to the year! Mostly spent in Ireland celebrating New Year with family and hopping between fonts and Cowgirls Vs Cthonimon, but ending in Japan (where I plan to live from here on in). Cowgirls is still ticking along nicely, not going as fast as I’d hoped, but I’m confident that paying attention to all the little details will pay off.
Font-wise I was a very busy bee this month. I managed to put out 12 new fonts. Some of which I predict will become very popular. You can check ’em all out in the usual place – under Darrell Flood on dafont.
Wow! What a crazy year it’s been! Exiting YoYo, going back to being full-time indie, multiple house and country moves, and an insane amount of holidays! (Spain, France, Czech republic). It’s been a mad ride, and a lot of fun, but now with 2017 on the horizon, it’s time to reign in the madness and get focused.
December saw a massive ramp up in font production. I managed to get 15 fonts out this month. Very happy with how most of these turned out and it felt good to be back with my Cintiq in Ireland. I really have to ship that over to Japan at some point, it just speeds up the process so much. You can find the fonts under Darrell Flood on dafont here.
As for Cowgirls, it’s been tough with all the family related shenanigans finding the time to really get stuck into it, but some progress has been made. I’m going to make it my top priority from next month onwards. Cthulhu demands sacrifice!
November was a hectic month trying to organise everything for my Japanese residency, packing and shifting around a whole lot of stuff between houses, and trying to get a few fonts out in between. I’m going to stick with this new “Monthly Round Up” format for my posts from now on. My life seems to constantly careen crazily around, so doing this once a month, at the end of every month, should work best to ensure I let everyone know what I’ve been up to in a timely manner.
This month saw me create 4 new fonts. Grab ’em while they’re hot over on dafont.
Another outline font today, this time with a thicker 3D look and with more refined characters. This one also has shadow scribbles running through each characters “depth”. I felt that the font lent itself well to being drawn with chalk, so ran with colored chalk on chalkboard for the sample image.