Today’s focus has been on further developing content for the “Overworld” section of Cowgirls Vs Cthonimon. Though you can hop from planet to planet during your adventure, it is important to me that each world can stand on it’s own and make sense in and of itself. My primary concern here is to avoid anything that feels “just random” – because worlds or sections that are entirely (or almost entirely) random tend to feel chaotic and lead to boredom and/or a sense of repetition or pointlessness as you play.
So, I have a lot of rules going on behind the scenes that determine placement of area locks and keys, dungeon entrances, mission NPCs and progression items that I am tweaking. Everything rests on those core elements, so I’m doing everything I can to get those feeling as natural and as “designed by hand” as possible at the moment.